HUMAN VEHICLES INTRO
While the Covenant like hovering around in their fancy purple future-mobiles,
men and women of Earth get around just fine in vehicles that live to be dirty. No slouches on inhospitable terrain, human
vehicles can mostly match their Covenant counterparts for speed and firepower. Human vehicles also have to be svelte enough
for aerial drop-off and resupply.
M12 WARTHOG LRV
AVAILABILITY: Medium
STARTING ROUNDS - DEFAULT: Unlimited
RATE OF FIRE:
NA
RELOAD TIME: NA
MAX SPEED: 55 mph
MAX SPEED REVERSE: 24.5 mph
ROLLOVER DANGER: High
MAX PASSENGER CAPACITY:
3 including driver
HIT DAMAGE: 15-24 DU per round (LRV)
LRV stands for Light Reconnaissance vehicle, but in practice, the Warthog
is equally at home in the heat of battle as it is on scouting missions. The rear-mounted gun platform provides an unlimited
radius of fire with an inexhaustible supply of ammo. It will carry three marines at any one time, and the passenger can provide
covering fire along with the gunner. The vehicle's turning radius and speed are dependent on terrain and acceleration, so
mastering the tail-swing is an essential part of Warthog driving.
The Warthog's high-mounted independent suspension does make it prone to rollovers
either from optimistic driving or explosions. However, its speed, armament and carrying capacity makes it the ideal getaway
vehicle for CTF matches.
Mounted atop the trusty Warthog, the gun turret features three electrically
driven barrels, and a linkless drum-fed ammo system. Firing 12.7x99mm armor penetrating rounds is a liberating experience,
since a Warthog carries a seemingly limitless supply. The gun is powerful, but its range is limited by your driver's skill
and parking abilities. The Warthog is also a relatively vulnerable and visible target.
INSIDER TIP:Short bursts from
the gun are more accurate over distance, so pump the trigger rather than jamming it down. Also, you can still fire effectively
from an upended, falling or flying Warthog. So don't give up 'til you feel the grass on your ass.
M12A WARTHOG LAAV
AVAILABILITY: Multiplayer Specific
STARTING ROUNDS - DEFAULT: Unlimited
MAX
ROUND CAPACITY: 3
RATE OF FIRE: 1.2 rockets/second
RELOAD TIME: 4 seconds
MAX SPEED: 55 mph
MAX SPEED REVERSE:
24.5 mph
ROLLOVER DANGER: High
MAX PASSENGER CAPACITY: 3 including driver
HIT DAMAGE: 800-300 DU per rocket (LRV)
SPLASH
RADIUS DAMAGE: 20 feet
Another multiplayer-only addition, LAAV stands for Light Anti Armor vehicle,
and apart from a slight weight difference, the LAAV is identical dynamically to the original Warthog. However, in place of
the Warthog gun turret is a triple-barreled rocket launcher. That's right. Triple-barreled rocket launcher.
INSIDER TIP: Firing an average
of 1.2 rounds per second, with three rockets per load cycle, the LAAV can seem slow, so save shots until they're absolutely
necessary and try to enter a reload cycle before engaging the enemy.
M808B SCORPION MBT
AVAILABILITY: Rare
STARTING ROUNDS - DEFAULT: Unlimited
MAX ROUND CAPACITY:
1 (Cannon) Unlimited (Machine Gun)
RATE OF FIRE: NA
RELOAD TIME: 4 seconds (Cannon) NA (Machine Gun)
MAX SPEED: 28.6
mph
MAX SPEED REVERSE: 24.5 mph
ROLLOVER DANGER: Minimal
MAX PASSENGER CAPACITY: 5 including driver
HIT DAMAGE:
80-351 DU (Cannon) 10 DU/round (Machine Gun)
MAX EFFECTIVE RAGE: 1.8 miles
SPLASH RADIUS DAMAGE:
The Scorpion Main Battle Tank is designed as an anti-vehicle weapons platform
and shielded by heavy duty ceramic-titanium armor. The driver of the tank is also the weapons operator, and must master the
use of a 90mm High Velocity gun as well as a secondary coaxial 7.62mm AP-T "machine" gun. The High Velocity 90mm explosive
rounds will knock out anything they hit and are not to be underestimated.
The guns, mounted on a swiveling turret are powerful and flexible, however
the tank suffers from a deep "dead-zone" - an area close to the tank where it cannot direct fire. This can make it vulnerable
to infantry and smaller vehicles.
INSIDER TIP: Don't forget that
you can spray a withering suppression fire of 7.62mm rounds and use the High Velocity gun simultaneously, so if you're not
sneaking around, keep that secondary fire pressed, it'll give the bad guys something else to think about.